![]() My favorite feature of the map was its plentiful points of cover, usually in the form of rubble, ensuring that lots of interesting smaller battlefields can coalesce wherever teams collide. An old, run-down church is near the center of the map, and in Control, one of the spaces to dominate is within the church. The map feels larger than many Destiny maps, with lots of long sight lines and sniping opportunities. ![]() The European Dead Zone is littered with the ruins of old civilization buildings, lending a feeling that’s a little closer to modern military shooters than Destiny players may have become accustomed to seeing. While the map is set on Earth, it takes us to a new location far from the Cosmodrome. The setting offers something new, and the time I spent in the map revealed a lot of tactical complexity. My early favorite of the new maps is Widow’s Court. However, I had a chance to play some Control matches on each of the new maps a few weeks prior to the House of Wolves launch, and came away impressed with each of the new locales. There’s a lot to learn about the Trials of Osiris, so I’ve set that info aside in a separate story. Finally, the new endgame-targeted Trials of Osiris will open up for the first time that following weekend. In addition, the maps previously exclusive to owners of The Dark Below expansion will enter regular circulation for all Destiny players. When House of Wolves releases on May 19, all players will gain access to three new competitive maps, and a fourth map if you’re playing on a Sony console. Some big additions are on the way to Destiny’s PvP experience in the coming days.
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